100 Barrow Typ LR

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 24.999998 cameraFov (float): 71.366150 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 959.961243 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 3334] displayWindow (box2i): [0, 0, 4999, 3334] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) MultiMatteElement garden.B (half) MultiMatteElement garden.G (half) MultiMatteElement garden.R (half) MultiMatteElement.B (half) MultiMatteElement.G (half) MultiMatteElement.R (half) MultiMatteElement2.B (half) MultiMatteElement2.G (half) MultiMatteElement2.R (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLight.B (half) VRayLight.G (half) VRayLight.R (half) VRayLightDOME.B (half) VRayLightDOME.G (half) VRayLightDOME.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayRawTotalLighting.B (half) VRayRawTotalLighting.G (half) VRayRawTotalLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRefractionFilter.B (half) VRayRefractionFilter.G (half) VRayRefractionFilter.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecul

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